THE GAME DEVELOPMENT COLLECTION

Small ideas.
Playable worlds.

Explore the thinking behind games. Ten focused PDF guides on mechanics, movement, level design and the path from an idea to a prototype.

Explore the collection
10 focused guidesEnglish · PDFFrom €0 EUR
WORLD BUILD / 001
An isometric game world with floating platforms and a glowing green portal
Every world starts with a rule.
GAME LOGIC LEVEL DESIGN PLAYER MOVEMENT PROTOTYPING GAME LOGIC LEVEL DESIGN
01 / OUR MISSION

Understand the parts.
Imagine the whole.

Our mission is to make game development concepts clear enough to examine, practise and discuss. The collection follows the decisions behind a playable experience: what a player can do, how the world responds and how a small idea becomes a structured project.

Meet Mobaroqsys
02 / THE COLLECTION

Choose your next chapter.

Start with an introduction or explore a specific topic.
One-time prices. No subscription.

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03 / BUILT FOR STUDY

A little structure.
Room to experiment.

Focused topics

Each guide centres on a defined part of game development, with a visible module outline.

Self-paced reading

PDF materials let you pause, revisit concepts and organise your own study time.

Ideas into practice

Use the outlined design and review tasks to think through a small game project.

Clear before checkout

Read the topic, intended audience, format and EUR price before choosing a guide.

START WITH A SMALL IDEA

Your first chapter is free.

Explore player goals, game loops and a paper prototype with Free Capsule.

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